Compositing Reel
I also did lighting and rendering for any shot that has a * in the bottom right corner
Experimental Reel
Responsible of all aspects from concept and filming to completion
Projects
UPDATE!! recently have worked with SOKRISPYMEDIA and Mr. Beast to recreate squid games in real life!
With a skeleton crew we completed over 350 vfx shots in 10 days ( more than the Matrix ). It was a pleasure and wild ride to say the least. Ironically now it has close to 32 million more views than the original Squid Games which is bonkers!
It is a fun watch if you haven’t seen it : Mr. Beast Squid Games
SOKRISPYMEDIA is on the cutting edge of technology and creativity here is our BTS: https://youtu.be/VQcO_PYVx3o
Skills
Education
L.A.C.H.S.A Los Angeles County High School for the Arts - (Visual Arts)
CalArts - (Film/Video-Experimental Animation)
Gnomon School of Visual Effects - (Visual Effects-Compositing)
Nuke Scripts
SB_AutoPostage
Make Postage stamp with node name read file name and dynamic properties link. A Button Papa links finds original node “SB_button”
SB_Quick_Label
rename with the quickness! retains original node name and adds a name to label making sure there is no confusion
SB_Increase/Decrease Font
Help give pizzazz to those special nodes dots and backgrounds. Interactively increase and decrease font sizes on selected nodes
Reveal in Explorer
Open any read or write node in windows from Nuke
Add all below to add all to menu.py
add # in front of scripts to comment out / disable scripts not downloaded
######## add to your menu.py import SB_button import SB_autopostage ################# my menu add ######## import SB_quickLabel import setnodecolor toolbar = nuke.menu("Nodes") SBscripts = toolbar.addMenu("SB", icon= 'SB_icn_pyra.png') SBscripts.addCommand('SB_autopostage', 'SB_autopostage.SB_autopostage()', 'shift+p', icon= 'FrameRange.png',) SBscripts.addCommand('Change Dat Color B', 'setnodecolor.setNodeColor()', 'alt+shift+c', icon= 'SB_icon.png') SBscripts.addCommand('SB_QuickLabel', 'SB_quickLabel.SB_quickLabel()', 'shift+l', icon= 'Text.png',) ########### font scale import SB_increaseFont import SB_decreaseFont SBscripts.addCommand('SB_increaseFont', 'SB_increaseFont.SB_increaseFont()', 'shift+.', icon= 'SB_icon.png',) SBscripts.addCommand('SB_decreaseFont', 'SB_decreaseFont.SB_decreaseFont()', 'shift+,', icon= 'SB_icon.png',) ####### ADD RevealInExplorer ############# import RevealInExplorer SBscripts.addCommand('SB_Reveal_In_Explorer', 'RevealInExplorer.RevealInExplorer()', 'shift+r', icon= 'CopyRectangle.png',)
Gizmos
a couple Gizmos made that i use the most just follow link ‘copy’ and ‘paste’ into Nuke
SB_XOXO_Beauty
Works with a de-grained plate and automatically adds it back post beauty effect. It allows for multitude of masks for instance a “K” input or Keyer helps to maintain things like eyebrows while addressing skin inconsistencies . Options also include to add back detail after the preliminary filter size is chosen. A simple yet powerful tool. From delicate to heavy it can beautify. xoxo
SB_random_num_generator
Outputs random number with controls for amplitude freq range and a seed
SB_CHROMA_CHAOS
Glitch o matic! with many options (WIP)
Many organic and digital patterns arise
add some random number generators to a few key properties and you are set for automagical awesomeification